Relying on CPU power, Premiere Pro CS5 didn’t render any more quickly than Premiere Pro CS4 did. When I installed a beta version of Creative Suite 5 on my test system, a dual-Xeon workstation running Windows 7 64-bit with 8GB of RAM, I did not notice a substantial improvement in rendering speed-but then, my workstation doesn’t have one of the approved graphics cards. That shift is long overdue (about five years overdue, since Vista came on the scene), but I’m still surprised that Adobe won’t even offer 32-bit versions of these applications you must have a 64-bit OS to run them. With the debut of Creative Suite 5, Premiere Pro-along with its companion applications Media Encoder CS5 and Encore CS5, and the separate After Effects CS5-is now 64-bit native. On a 32-bit system, once all your startup programs load, you may have little left over to run memory-intensive applications. The 32-bit versions of Windows have been squeezing users: Those OSs can recognize only 4GB of RAM at most, even as applications and Windows itself have come to demand ever-increasing amounts of RAM. If you have one of a very select (and expensive) group of graphics cards, the application will greatly speed up rendering and real-time playback, and leave your computer’s CPU to handle more-mundane tasks. In addition to being 64-bit-aware, Premiere Pro CS5 relies heavily on GPU processing. With the new Adobe Premiere Pro CS5 ($799 stand-alone, $1299 as part of Creative Suite 5 Design Standard prices as of April 12, 2010), though, you’ll have all the components necessary to make even high-definition video editing fly. You may have all the elements of a great video-editing setup, but for one thing: a video-editing application that can take advantage of all that inexpensive hardware. Big, beautiful LCD monitors? Cheap, cheap, cheap.
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